What's New
at
Orphaned Computer & Game Sytems

August 6, 2010

I)    When I made the transfer to this new website last September, this file, "The 
      OC&GS Alphabetized 2600 Game Discussion Forum (A-L)" didn't make it over.
      Luckily I found a place that has mirrored some of the old GeoCities pages, and
      I was able to recover the file from there (otherwise this file would have been
      lost-- Well, not completely.  I do have an older version of it around).

II)   Also lost in the move last September was the browser-friendly issue of OC&GS,
      Vol. II, Issue 9 (April 1999) with all revisions.  The mirror had that file and
      the file has been restored.
	  
III)  Added an online playable version of "Fork: The Great Underground Dining Room."

July 20, 2010

I)    Added a sub-page devoted to programming the APF MP-1000 game console.

September 25, 2009

I)    Created this "What's New" page.

II    The advertisements that Geocities automatically placed into the HTML have
      been removed.  Our new site will be free of those annoying ads!
	  
III)  Preliminary investigation has begun into hosting OC&GS at a reasonably
      rated, fee-based, hosting site.  If we go with this, then the storage space
      will be 10GB and the bandwidth allotment will be 30GB.  That's VERY reasonable.
      GeoCities bandwidth was just 3MB/hour (how very 1990's of them!).  Considering
      that some of the back issues of the newsletter were over 1MB, it was
      EXTREMELY restrictive.  If someone downloaded three of the larger back issues,
      then no one could access the site for an hour.  Our goal is to prevent that from
      happening again.
	  
IV)   Deleted The Videogame Nexus from the Links page.  The page has not been updated
      in many years, and now it is completely gone.

September 24, 2009

I)    GeoCities, the long-time host of Orphaned Computers & Game Systems, is
      closing down.  The site has been manually backed up so that it can eventually
      be moved to another server with more file storage and bandwidth.
      

February 18, 2009

I)    The Strategy And Solution Compendium - By Chris Federico
      

February 14, 2008

I)    Updated the index for issue 4 of the text articles of OC&GS.

II)   Added scans of OC&GS Volume 1, Issues 1-3 (June, August and December 1994).
      These issues were the only issues not archived online.
      

May 12, 2007

I)    Added a text adventure by Chris Federico called Fork: The Great
      Underground Dining Room.

September 4, 2003

I)    The Massive Classic Video and Computer Game Strategy and Solution Compendium (A-L)
      By Chris Federico
	  
II)   The Massive Classic Video and Computer Game Strategy and Solution Compendium (M-Z)
      By Chris Federico
      

September 18, 2002

I)    The ColecoVision Game Discussion Forum - by Chris Federico

June 2002

I)    A Lifetime To Master: Bill Kunkel answers questions about video games, the 
      pioneering of a journalistic field and the present game-coverage climate
      An Exclusive - OC&GS Interview conducted by Chris Federico

June 11, 2002

I)    Added four Commodore 64 Games by Chris Federico in d64 format for use
      with emulators.
        1) Stella Gets a Lobotomy 
        2) Jupiter's Electrician
        3) Tyrant
        4) Super Space Carnage

June 4, 2002

I)    The OC&GS Alphabetized 2600 Game Discussion Forum - By Chris Federico

May 20, 2002

I)    Die, Nazi: Action Games Make Use of the Ultimate Enemy - By Chris Federico

May 16, 2002

I)    The OC&GS Alphabetized 2600 Game Discussion Forum (Cont) - By Chris Federico

May 07, 2002

I)    Added an About Orphaned Computers & Game Systems background page
      By Chris Federico

March 5, 2002

I)    The Dungeon and the Empire: Comparing the original Zork to I, II & III
      By Chris Federico

February 24, 2001

I)    Changed the apparent layout of the site (it needed an overhaul!). It is easier
      to navigate, but all the files are in the same places so that people's links
      do not break.

II)   Added buttons for: About OC&GS, What's New, Latest Articles, Back Issues,
      and Links.

III)  The Great Underground Empire: Why Zork Hasn't Been Topped in the World of Text
      Adventures (Parts 1 and 2) - By Chris Federico

IV)   Updated the index page for the text articles (Vol II - Issues 4-12)

V)    Edited the editorial for issue 9

February 21, 2001

I)    Slight changes to The OC&GS Alphabetized 2600 Game Discussion Forum (A-L)

February 12, 2002

I)    Yet Another Easter-Egg Update - By Chris Federico

February 3, 2001

I)    Combined both files for OC&GS Vol. 2, Issue 9 into one file for ease of use.

September 21, 2000

I)    Edited The OC&GS Review Panel from issue 8

August 29, 2000

I)    Soon Orphaned: The New Age and The Ten Best PlayStation Games - By Chris Federico

August 7, 2000

I)    Psychoanalyzing 2600 Characters - By Chris Federico

May 27, 2000

I)    Edited The Top Ten Sins Committed By Computer Game Writers: My Pet Peeves -- and
      Probably Yours Too - by Chris Federico
	  
II)   Are the "Wrong" Motives Behind Your Fixation? The reason some collectors feel 
      their excitement dwindling - By Chris Federico

November 19, 1999

I)    What's Wrong With Zork Zero - By Chris Federico

November 15, 1999

I)    The Premium Player - By Chris Federico

II)   The Top Five Worst Commodore 64 Games - By Chris Federico

III)  Added the Volume II, Issues 4-12 in text format

1999

I)    OC&GS paper issue archive and online presence begins at GeoCities.com.

April 1999

I)    OC&GS's volume two ceases publication of the paper newsletter.

December 1997

I)    OC&GS's volume two begins publication.  This time there are two
      editors/writers.  Volume two is a vast improvement over the first
      three issues.

December 1994

I)    Volume one lasts three issues.  The last issue appears in December 1994.

June 1994

I)    Volume 1, Issue 1 of OC&GS appears on newstands around the world in
      June 1994.  Well, not exactly around the world.  Okay, not on ANY newstands.
      It was simply created on an Amiga 1200 computer in Rio Rancho, New Mexico and
      mailed out to a few other classic gaming newsletter editors and some friends.
      There were about fifty issues of the first newsletter.